Grammalecte  Diff

Differences From Artifact [c87880e4ad]:

To Artifact [bd697d0db3]:


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    }

    suggest (sWord, nMaxSugg=10) {
        // returns a array of suggestions for <sWord>
        let sPfx = "";
        let sSfx = "";
        [sPfx, sWord, sSfx] = char_player.cut(sWord);
        let nMaxSwitch = Math.max(Math.floor(sWord.length / 3), 1);
        let nMaxDel = Math.floor(sWord.length / 5);
        let nMaxHardRepl = Math.max(Math.floor((sWord.length - 5) / 4), 1);
        let aSugg = this._suggest(sWord, nMaxDel, nMaxHardRepl);
        let aSugg = this._suggest(sWord, nMaxSwitch, nMaxDel, nMaxHardRepl);
        if (sWord.gl_isTitle()) {
            aSugg.gl_update(this._suggest(sWord.toLowerCase(), nMaxDel, nMaxHardRepl));
            aSugg.gl_update(this._suggest(sWord.toLowerCase(), nMaxSwitch, nMaxDel, nMaxHardRepl));
        }
        else if (sWord.gl_isLowerCase()) {
            aSugg.gl_update(this._suggest(sWord.gl_toCapitalize(), nMaxDel, nMaxHardRepl));
            aSugg.gl_update(this._suggest(sWord.gl_toCapitalize(), nMaxSwitch, nMaxDel, nMaxHardRepl));
        }
        // Set to Array
        aSugg = Array.from(aSugg);
        aSugg = char_player.filterSugg(aSugg);
        if (sWord.gl_isTitle()) {
            aSugg = aSugg.map((sSugg) => { return sSugg.gl_toCapitalize(); });
        }
        let dDistTemp = new Map();
        let sCleanWord = char_player.cleanWord(sWord);
        aSugg.forEach((sSugg) => { dDistTemp.set(sSugg, char_player.distanceDamerauLevenshtein(sCleanWord, char_player.cleanWord(sSugg))); });
        aSugg.forEach((sSugg) => { dDistTemp.set(sSugg, str_transform.distanceDamerauLevenshtein(sCleanWord, char_player.cleanWord(sSugg))); });
        aSugg = aSugg.sort((sA, sB) => { return dDistTemp.get(sA) - dDistTemp.get(sB); }).slice(0, nMaxSugg);
        dDistTemp.clear();
        if (sSfx || sPfx) {
            // we add what we removed
            return aSugg.map( (sSugg) => { return sPfx + sSugg + sSfx } );
        }
        return aSugg;
    }

    _suggest (sRemain, nMaxDel=0, nMaxHardRepl=0, nDeep=0, iAddr=0, sNewWord="", bAvoidLoop=false) {
    _suggest (sRemain, nMaxSwitch=0, nMaxDel=0, nMaxHardRepl=0, nDeep=0, iAddr=0, sNewWord="", bAvoidLoop=false) {
        // returns a set of suggestions
        // recursive function
        let aSugg = new Set();
        if (sRemain == "") {
            if (this._convBytesToInteger(this.byDic.slice(iAddr, iAddr+this.nBytesArc)) & this._finalNodeMask) {
                aSugg.add(sNewWord);
            }
            for (let sTail of this._getTails(iAddr)) {
                aSugg.add(sNewWord+sTail);
            }
            return aSugg;
        }
        let cCurrent = sRemain.slice(0, 1);
        for (let [cChar, jAddr] of this._getSimilarArcs(cCurrent, iAddr)) {
            aSugg.gl_update(this._suggest(sRemain.slice(1), nMaxDel, nMaxHardRepl, nDeep+1, jAddr, sNewWord+cChar));
        for (let [cChar, jAddr] of this._getSimilarCharArcs(cCurrent, iAddr)) {
            aSugg.gl_update(this._suggest(sRemain.slice(1), nMaxSwitch, nMaxDel, nMaxHardRepl, nDeep+1, jAddr, sNewWord+cChar));
        }
        if (!bAvoidLoop) { // avoid infinite loop
            if (sRemain.length > 1) {
            if (cCurrent == sRemain.slice(1, 2)) {
                // same char, we remove 1 char without adding 1 to <sNewWord>
                aSugg.gl_update(this._suggest(sRemain.slice(1), nMaxDel, nMaxHardRepl, nDeep+1, iAddr, sNewWord));
            }
            else {
                // switching chars
                aSugg.gl_update(this._suggest(sRemain.slice(1, 2)+sRemain.slice(0, 1)+sRemain.slice(2), nMaxDel, nMaxHardRepl, nDeep+1, iAddr, sNewWord, true));
                // delete char
                if (nMaxDel > 0) {
                    aSugg.gl_update(this._suggest(sRemain.slice(1), nMaxDel-1, nMaxHardRepl, nDeep+1, iAddr, sNewWord, true));
                }
            }
            // Phonetic replacements
            for (let sRepl of char_player.d1toX.gl_get(cCurrent, [])) {
                aSugg.gl_update(this._suggest(sRepl + sRemain.slice(1), nMaxDel, nMaxHardRepl, nDeep+1, iAddr, sNewWord, true));
            }
            for (let sRepl of char_player.d2toX.gl_get(sRemain.slice(0, 2), [])) {
                aSugg.gl_update(this._suggest(sRepl + sRemain.slice(2), nMaxDel, nMaxHardRepl, nDeep+1, iAddr, sNewWord, true));
            }
            // Hard replacements
            if (nDeep > 3 && nMaxHardRepl && sRemain.length >= 2) {
                for (let [nVal, kAddr] of this._getArcs1(iAddr)) {
                if (cCurrent == sRemain.slice(1, 2)) {
                    // same char, we remove 1 char without adding 1 to <sNewWord>
                    aSugg.gl_update(this._suggest(sRemain.slice(1), nMaxSwitch, nMaxDel, nMaxHardRepl, nDeep+1, iAddr, sNewWord));
                }
                else {
                    // switching chars
                    if (nMaxSwitch > 0) {
                        aSugg.gl_update(this._suggest(sRemain.slice(1, 2)+sRemain.slice(0, 1)+sRemain.slice(2), nMaxSwitch-1, nMaxDel, nMaxHardRepl, nDeep+1, iAddr, sNewWord, true));
                    }
                    // delete char
                    if (nMaxDel > 0) {
                        aSugg.gl_update(this._suggest(sRemain.slice(1), nMaxSwitch, nMaxDel-1, nMaxHardRepl, nDeep+1, iAddr, sNewWord, true));
                    }
                }
                // Phonetic replacements
                for (let sRepl of char_player.d1toX.gl_get(cCurrent, [])) {
                    aSugg.gl_update(this._suggest(sRepl + sRemain.slice(1), nMaxSwitch, nMaxDel, nMaxHardRepl, nDeep+1, iAddr, sNewWord, true));
                }
                for (let sRepl of char_player.d2toX.gl_get(sRemain.slice(0, 2), [])) {
                    aSugg.gl_update(this._suggest(sRepl + sRemain.slice(2), nMaxSwitch, nMaxDel, nMaxHardRepl, nDeep+1, iAddr, sNewWord, true));
                }
                // Hard replacements
                if (nDeep > 3 && nMaxHardRepl && sRemain.length >= 2) {
                    for (let [cChar, kAddr] of this._getCharArcs(iAddr)) {
                    if (this.dCharVal.has(nVal)) {
                        let cChar = this.dCharVal.get(nVal);
                        if (!char_player.d1to1.gl_get(cCurrent, "").includes(cChar)) {
                            aSugg.gl_update(this._suggest(sRemain.slice(1), nMaxDel, nMaxHardRepl-1, nDeep+1, kAddr, sNewWord+cChar, true));
                            aSugg.gl_update(this._suggest(sRemain.slice(1), nMaxSwitch, nMaxDel, nMaxHardRepl-1, nDeep+1, kAddr, sNewWord+cChar, true));
                        }
                    }
                }
            }
            // end of word
            if (sRemain.length == 2) {
                for (let sRepl of char_player.dFinal2.gl_get(sRemain, [])) {
                    aSugg.gl_update(this._suggest(sRepl, nMaxDel, nMaxHardRepl, nDeep+1, iAddr, sNewWord, true));
                    aSugg.gl_update(this._suggest(sRepl, nMaxSwitch, nMaxDel, nMaxHardRepl, nDeep+1, iAddr, sNewWord, true));
                }
            }
            else if (sRemain.length == 1) {
                aSugg.gl_update(this._suggest("", nMaxDel, nMaxHardRepl, nDeep+1, iAddr, sNewWord, true)); // remove last char and go on
                aSugg.gl_update(this._suggest("", nMaxSwitch, nMaxDel, nMaxHardRepl, nDeep+1, iAddr, sNewWord, true)); // remove last char and go on
                for (let sRepl of char_player.dFinal1.gl_get(sRemain, [])) {
                    aSugg.gl_update(this._suggest(sRepl, nMaxDel, nMaxHardRepl, nDeep+1, iAddr, sNewWord, true));
                    aSugg.gl_update(this._suggest(sRepl, nMaxSwitch, nMaxDel, nMaxHardRepl, nDeep+1, iAddr, sNewWord, true));
                }
            }
        }
        return aSugg;
    }

    * _getCharArcs (iAddr) {
        // generator: yield all chars and addresses from node at address <iAddr>
        for (let [nVal, jAddr] of this._getArcs(iAddr)) {
            if (nVal < this.nChar) {
                yield [this.dCharVal.get(nVal), jAddr];
            }
        }
    }

    * _getSimilarArcs (cChar, iAddr) {
    * _getSimilarCharArcs (cChar, iAddr) {
        // generator: yield similar char of <cChar> and address of the following node
        for (let c of char_player.d1to1.gl_get(cChar, [cChar])) {
            if (this.dChar.has(c)) {
                let jAddr = this._lookupArcNode(this.dChar.get(c), iAddr);
                if (jAddr) {
                    yield [c, jAddr];
                }