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}
// <dChar> to get the value of an arc, <dCharVal> to get the char of an arc with its value
this.dChar = helpers.objectToMap(this.dChar);
this.dCharVal = this.dChar.gl_reverse();
//this.byDic = new Uint8Array(this.byDic); // not quicker, even slower
if (this.cStemming == "S") {
this.funcStemming = str_transform.getStemFromSuffixCode;
} else if (this.cStemming == "A") {
this.funcStemming = str_transform.getStemFromAffixCode;
} else {
this.funcStemming = str_transform.noStemming;
}
// Configuring DAWG functions according to nVersion
switch (this.nVersion) {
case 1:
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}
// <dChar> to get the value of an arc, <dCharVal> to get the char of an arc with its value
this.dChar = helpers.objectToMap(this.dChar);
this.dCharVal = this.dChar.gl_reverse();
//this.byDic = new Uint8Array(this.byDic); // not quicker, even slower
if (this.cStemming == "S") {
this.funcStemming = str_transform.changeWordWithSuffixCode;
} else if (this.cStemming == "A") {
this.funcStemming = str_transform.changeWordWithAffixCode;
} else {
this.funcStemming = str_transform.noStemming;
}
// Configuring DAWG functions according to nVersion
switch (this.nVersion) {
case 1:
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